FOR LBE VR ARENAS

SOUND FAMILIAR?

PLAYERS WAIT WHILE EVERYTHING IS CONFIGURED MANUALLY.

THE OPERATOR PUTS ON A HEADSET JUST TO START THE GAME.

UNSTABLE INTERNET INTERRUPTS THE WHOLE SESSION.

SMALL LEVELS AND PRE-GAME VIDEO TRAINING FEEL OUTDATED.

A HEADSET RUNS OUT OF POWER AND PLAYER PROGRESS IS LOST.

A PLAYER LEAVES THE SAFE AREA AND HITS A WALL.

WE REMOVED THE CHAOS FROM VR

INNOVATIVE TECHNOLOGY FOR SMOOTH ARENA OPERATIONS

HOW IT WORKS

AUTOMATIC CALIBRATION

SPACE CALIBRATION RUNS AUTOMATICALLY WHEN THE GAME STARTS USING A POINT CLOUD. SET IT UP ONCE, AND THE SYSTEM WILL ALIGN PLAYERS TO THE CORRECT POSITIONS EVERY TIME WITHOUT OPERATOR INPUT.

LAUNCH FROM THE PC

SELECT THE REQUIRED HEADSETS ON THE PC AND PRESS “START GAME”. FOR SIX PLAYERS, SELECT SIX DEVICES AND LAUNCH THE GAME ON ALL OF THEM WITH ONE CLICK—NO NEED TO PUT ON EACH HEADSET.

INTERACTIVE TRAINING

THE OPERATOR DOES NOT HAVE TO EXPLAIN EVERY STEP. PLAYERS CHOOSE A SKIN, ENTER A NAME, EXPLORE MULTIPLE FLOORS, RESPAWN, TRAIN WITH A ROBOT AND COMPLETE A SHOOTING RANGE. THE FLOW IS EASY TO UNDERSTAND WITHOUT STAFF ASSISTANCE. THE MATCH STARTS AUTOMATICALLY WHEN EVERY PLAYER FINISHES TRAINING.

GAMEPLAY DOES NOT NEED THE INTERNET

PLAYER DATA IS EXCHANGED OVER THE LOCAL NETWORK (THROUGH A WI-FI ROUTER), SO GAMEPLAY DOES NOT DEPEND ON INTERNET SPEED. INTERNET ACCESS IS USED ONLY TO CHECK THE LICENSE AT STARTUP.

LOCAL SERVER

ACTION CAMERA FOR SPECTATORS

SHOW GAMEPLAY ON EXTERNAL DISPLAYS: FIRST-PERSON, WEAPON CAMERA, OVERHEAD VIEW OR HIDDEN CAMERA ANGLES. THE CAMERA SWITCHES AUTOMATICALLY AND TURNS EVERY SESSION INTO A LIVE SHOW.

AUTOMATIC MATCH FLOW

THE OPERATOR ONLY NEEDS TO PRESS “START” AND HAND OUT THE HEADSETS. AFTER TRAINING, THE MATCH STARTS AUTOMATICALLY. PLAYERS CHOOSE MAPS, REST IN THE LOBBY AND CONFIGURE MODES THEMSELVES. ALL WITHOUT CONSTANT OPERATOR INPUT.

HOT-SWAP A HEADSET

IF A HEADSET HAS A PROBLEM, IT CAN BE REPLACED DURING THE SESSION. PLAYER SETTINGS AND STATISTICS ARE PRESERVED SO THE SESSION CONTINUES WITHOUT A FULL RESTART.

IN-GAME COMMENTATOR

THE SYSTEM KEEPS THE MATCH MOVING WITH HIT REACTIONS, PLAYER ENCOURAGEMENT AND A COUNTDOWN TO THE END OF THE ROUND, ALL DELIVERED BY A VOICE COMMENTATOR. IT ALSO WARNS PLAYERS WHEN THE SESSION IS ENDING AND IT IS TIME TO PREPARE TO LEAVE VR.

GAMEPLAY AND ATMOSPHERE

STEP INTO FAST VIRTUAL COMBAT WITH A WIDE RANGE OF GAMEPLAY POSSIBILITIES

GAMEPLAY FEATURES

  • WEAPONS: MULTIPLE TYPES AND RANDOM DROPS KEEP EACH MATCH VARIED
  • POWER-UPS: ARMOR, HEALTH, LASERS, ENHANCED AMMO AND OTHER USEFUL ITEMS
  • RELOAD MODES: CHOOSE AUTOMATIC OR MANUAL RELOADING FOR DIFFERENT DIFFICULTY LEVELS

GAME ENVIRONMENT

  • MAPS: MULTI-LEVEL LOCATIONS AND A DEDICATED SNIPER MAP SUPPORT DIFFERENT TACTICS
  • SAFETY: PASSTHROUGH ACTIVATES AUTOMATICALLY WHEN A PLAYER LEAVES THE PLAY AREA
  • FUN CONTENT: EASTER EGGS AND UNEXPECTED SURPRISES FOR PLAYERS

A DEDICATED CONTENT CREATION MODE

FULL CONTROL OVER ORIGINAL CONTENT

ORIGINAL CONTENT SETS YOUR ARENA APART

CONTENT IS AT THE HEART OF THE EXPERIENCE. A DEDICATED SANDBOX MODE HELPS YOU CREATE SOMETHING UNIQUE FOR YOUR GUESTS:

  • SANDBOX MODE

    BUILD A SMALL FILMING SET ON ANY EMPTY MAP

  • PHYSICS CONTROLS

    PLACE ANY IN-GAME WEAPON AND ENABLE OR DISABLE ITS PHYSICS

  • ADD OBJECTS

    ADD EXTRA OBJECTS FROM THE AVAILABLE ITEM LIST

  • CUSTOM CAMERA

    PLACE A CAMERA TO CAPTURE THE SCENE FROM AN EXTERNAL VIEW

  • CHARACTER CONTROL

    CONTROL THE CHARACTER OR CAMERA WITH THE CONTROLLER STICK AND CHOOSE ANY ANGLE DIRECTLY IN VR